![]() However, ’Mechs not equipped with a hand on the punching arm must add the +1 modifier as for a hand actuator critical hit. Missing Actuators: A ’Mech does not need hands (or hand actuators) to punch. Multiple Targets: A ‘Mech can make two punches at two different targets and ignores the secondary target modifier. In other words, if both arm actuators are missing or damaged, reduce the attack damage to one-quarter of its original value (round fractions down, to a minimum of 1).ĭetermine damage location by rolling 1D6 and consulting the appropriate column of the ’Mech Punch Location Table based on whether the ’Mech is a biped or four-legged design. Reduce the damage by half for each upper or lower arm actuator damaged or not present, with these effects being cumulative. ![]() A punch attack has a Damage Value of 1 for every 10 tons (or fraction of 10 tons) that the attacker weighs. 106, to determine the target number for a punch attack. Likewise, any arm actuator damage on the punching arm makes success more difficult and reduces the damage inflicted. A ’Mech cannot make a punch attack using a shoulder that suffered critical damage. ![]() If the target is in the right or left arc, only the right or left arm, respectively, may punch. Weapons mounted in the torso, legs or head may be fired in the same turn as a punch attack is made without affecting the punch.Īll punch attacks must be made against targets in the attacking ’Mech’s forward or side firing arcs. It can deliver a punch using its arm or fire the weapons on that arm, but it may not do both. In a single turn, a ’Mech may punch with one or both arms.
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